Our Virtues & Vices series picks up again with a particularly difficult topic: Lust. We briefly plug Sojourn again, and then dive headlong into a discussion about this capital sin. We explain what lust is (and isn’t), why it’s a capital sin, and why it’s so pervasive and accepted. Then we talk about the problems (and storytelling opportunities) that the sin of lust can create in your game, discuss the problems lust can cause at the gaming table, and wrap up with some thoughts on how lust in particular bleeds across that in-game/out-of-game boundary.
We’re back with a lot of news and a great topic: Romance! We’re proud to announce that Peter was published in Sojourn: An Anthology of Speculative Fiction, a collection recently released by Fear the Boot. We’re also proud of composer Ryan Humphrey, an old friend of Grant’s who kindly gave us our intro and outtro music and who had a small part in the production of the music for Disney’s Frozen. Our sincere and delighted congratulations to both of them!
We also talked about a rather complex topic: Romance and romantic relationships in games and stories. We touched on its value as a plot or subplot, the reasons it’s often an uncomfortable and avoided element in games, good fictional examples, and how to make it work in your game. Enjoy!