Bear one another’s burdens, and so fulfill the law of Christ. -Galatians 6:2 (ESV) If there is one thing the Cleric class in D&D is good at, it’s keeping bad things from happening. Clerics get spells that heal injury, provide nourishing food and clean water, cleanse the body of poisons […]
Monthly Archives: January 2018
As always, the full series can be found here. Over the last three posts, I’ve been working my way through the various broad classifications of area in my setting; the untamed areas known as The Wilds, the peaceful bastions of benign civilization known as The Counties, and now it’s time […]
Download this episode (right click and save) We’re back with a follow-up to our previous episode on mass combat! This time around, we’re talking about actually roleplaying in a mass combat scenario, and treating war and conflict as a setting for more traditional roleplaying. First, though, we plug Peter’s blog posts, […]
As always, the full series can be found here. This post is the third part in what’s likely to be a four-part sub-series on the playable races of the setting. As with last post, this focuses on one of the specific categories of area found in the campaign world. Like […]
Our Weekend Reading series (brought to you by our Patreon backers) continues with a curated selection of articles—and a few other things—from around the Internet that interested us this week! We’re currently on an every-other-week schedule. Jenny For my Christianity-related reading today, I bring one of the best examples of going a little […]
As always, the full series can be found here. As I work through the playable races in the setting, I’ll be grouping them by where they are most likely to be found. In the last post, I covered the PHB races (minus Halflings and Drow, which won’t appear in the […]
Happy Horvu, everyone! What in the world is “Horvu” you ask? A reasonable question, to be sure. Horvu is a week-long festival/holiday celebrated by the kenku in Grant’s D&D game. It didn’t exist until the session we had on January 6, but odds are good that it’s going to inform […]
As always, you can find all of the posts in this series here. Who lives here? So far in this series, I’ve covered the moral universe and technology. Now I think it’s time to start discussing PC races, because that will inform a lot of the rest of the setting. […]
Download this episode (right click and save) (Fixed audio. Apologies!) This episode’s conversation about mass combat—a topic selected by our Patreon supporters—turned out to be so big, we’re following this one up with another episode on a related topic next time! Before that, though, we’ve got a lot of other […]
As always, you can find the entirety of this series here. Looking Good Fashion is an often-overlooked part of setting design, and in truth, I went back and forth as to whether to cover it at all in here. I ultimately decided to, because certain clothing technologies can be surprisingly […]
Peter During my work on the setting I’ve been designing, I ran across a free third-party supplement for D&D 5e that I really liked. It’s called Sprouting Chaos, and it has a bunch of plant-themed character races, class archetypes, monsters, and spells. Everything looks nicely-balanced to use with official material. […]
A couple of quick notes: since reception has been good and my co-hosts have been supportive, this series may be the bulk of content on the blog for a while; the ideas haven’t been slowing down at all, and I feel like I may as well strike while the iron […]