Grant and Peter are back to talk about making interesting conspiracies for your players to expose—or participate in! First, we plug the ongoing Fear the Con 8 Kickstarter—if you want to see us there, the con needs to hit its Kickstarter goal, so consider backing it if you haven’t done so yet! Then we get down to business, talking about the elements of a good conspiracy as an entity in your game, and only briefly diverting to talk about conspiracy theories. Like these, which claim the moon isn’t real.
Katrina from The Gameable Disney Podcast joins Grant and Peter for an in-depth discussion of prophecy in our games! You can find Katrina and Kris on Tumblr, Twitter, and iTunes, and can email them too. So, after mentioning the new website and handing out a pair of important congratulations, we get down to business with Scripture and our main topic. We define prophecy (and divination, a related topic for another episode); describe its storytelling purposes; posit some examples and sources; and spend a lot of time talking about how to introduce them in your game and use them well. Enjoy!
Game designer, podcaster, and sometime pastor Josh T. Jordan joins Grant and Peter to talk about those less-than-epic games, and why they still matter! Josh is the main host of Tell Me Another and the creative force behind Ginger Goat Games. He brought us this topic, and it turns into a wide-ranging discussion about stories outside the traditional epic heroic journey, where personal concerns trump world-threatening story arcs. (We also mention Amagi Games’ “The Soap Opera” one-page game tweak.)
This episode, Grant and Peter talk about making real-world locations you’re not familiar with into interesting, gameable locations! First, though, we have a lot of well-deserved plugs to get through. The Gameable Disney Podcast is absolutely amazing, and both of us recommend listening to its entire backlog of episodes. Christian Geek Central is awesome (and not only because Mikel did a fun interview with us.) And Grant in particular is a big fan of System Mastery, and he just sent them Deliria to review (warning: probably NSFW.) After all that, we get into the meat of the episode, and break down a bunch of useful resources to use when setting a game or scenario in a real-life location you don’t know well.
Grant and Peter return to talk about laying the groundwork for character development before the game starts! We lead off with a reminder about Sojourn 2 (and the forthcoming Sojourn 3), and a request for listener input on topics and for reviews on iTunes. Then we get into the topic at hand: Setting yourself up for successful character growth ahead of time. We go over some methods, benefits and ideas; and we wrap up with a STG first—Peter and Grant attempting to put their own advice to good use on-air. Enjoy!
It’s a short episode this week—Grant, Peter, and Branden recorded it just before Christmas—but we make the most of our time! First up, we plug Sojourn Volume 2 (remember, Peter’s published in here again, along with many of our Booter friends), and we have officially finished up our fundraiser for The Bodhana Group. Then we get down to it with Scripture and a back-and-forth about making holiday-themed games successful. Referenced works: A Night in the Lonesome October by Roger Zelazny.
Our Virtues & Vices series concludes with a look at humility! Peter’s published again in Sojourn Volume 2 and our fundraiser for The Bodhana Group is nearly wrapped up, and well past its goal! There’s also an ongoing discussion we’d like you participate in—essentially, we’re looking for suggestions and improvements for the coming year. After all that, we talk over humility in characters and at the gaming table, and conclude with a special thank-you to our listeners and wishes for a merry Christmas and an awesome New Year.
It’s only Grant and Peter this episode, as we head into the final pair in our Virtues & Vices series! First, we talk about our ongoing (and quickly wrapping up) fundraiser for The Bodhana Group, and give Innroads Ministries some much-deserved plugs as well. Then we explore what C.S. Lewis called “the complete anti-God state of mind”—Pride. Some theological and practical definitions of pride get discussed before we explore pride as a character trait, and its manifestation at the gaming table.
Also mentioned in this episode: Episode 33 of Saving the Game, “Our Origin Stories (with Mike Perna)”; Peter’s Evil Overlord Guide.
Devon Kelley from the Shark Bone Podcast joins Grant, Peter and Branden in a discussion of one of Devon’s favorite RPG topics: Non-violent conflict resolution! Devon plugs a game of his own—Threshold: Tragic Superheroes, available through DriveThruRPG—and we plug our ongoing holiday fundraiser for The Bodhana Group. Then we dive (har har—you’re welcome, Devon) into our scripture and our topic. We discuss why non-combat conflict resolution is often overlooked in RPGs; why it’s important; how to encourage it, as a player and as a GM; and plenty of real-world examples of this sort of play.
It’s Part Two of the special LIVE recording we did with listener questions to celebrate fifty episodes of STG! Thanks again to everyone who participated, and thanks to everyone who’s kept us going all this time! If you missed it, you can re-watch the whole, unedited show on YouTube or listen to Part One right here.