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This episode, we manage the unthinkable and actually get our quarterly Patreon-selected topic in before the last possible episode! It’s a whole new world, folks. We open up the show by talking a little bit about our assorted podcats, the 200 Word RPG Challenge, Pilates, and a couple of other minor things. Then we move on to a pretty heavy question from Patreon backer Paige: How to memorialize a player in your gaming group after they pass. (We also recommend Fear the Boot’s recent bonus episode on this same question.)
After our Scripture readings, we delve into an equally dense topic: Resurrection in our games. Naturally, we start by contrasting the forms of resurrection ‘magic’ (or technology or what have you) we see in our games with the resurrection of Christ and the promise of resurrection offered through Him. (This leads to an interesting digression about confessions and creeds, and we’re not at all sorry about it.) Then we throw out all sorts of possible complications with resurrection magic, and find hooks in each of them to hang stories and games on. Enjoy!
Scripture: Isaiah 26:19, John 11:38-44, 1 Corinthians 15:35-44
2 thoughts on “Episode 126 – Resurrection Magic”
The one resurrection experience our group has had was at the very end of a D&D 3.5 campaign that spanned two GMs and several years. In the very last encounter, one of the two characters who had been with the campaign from the start was killed, on a roll of a percentile die. We had an available cleric, the necessary resources, so we tried for a resurrection. And the GM rolled on the appropriate table … Now, when the player had made up this character, he was an elf with really low charisma, which he decided to play as a really ugly elf. So we were all hoping, he’d be resurrected as, well, someone less ugly. And the GM rolled bugbear.
Well, I suppose a good-looking bugbear might be an improvement over a hideous elf?