Comments on: Setting Design Report, Part 3: Moral Universe, Part 2 /setting-design-report-good-and-evil-part-2/ a Christian podcast about tabletop RPGs and collaborative storytelling Sat, 31 Mar 2018 15:12:33 +0000 hourly 1 https://wordpress.org/?v=5.3.2 By: Peter Martin /setting-design-report-good-and-evil-part-2/#comment-24878 Wed, 22 Nov 2017 19:40:13 +0000 /?p=1540#comment-24878 Thanks again for the feedback!

The Duty/Independence pair was my initial attempt at what you’re describing – do you see those as sufficiently different concepts to merit being broken out? I was trying to avoid redundancy.

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By: Doug Hagler /setting-design-report-good-and-evil-part-2/#comment-24875 Wed, 22 Nov 2017 05:04:07 +0000 /?p=1540#comment-24875 I like this – it takes a relic and makes it a mini-game that also has something to say, of course.

One thought – I think that there should be something on your list for law/chaos that has to do with authority. At least one thing, that is, because I think that’s a key idea in the law/chaos axis. Maybe something like Obedience/Autonomy? My brain is fried from a long day, but something like that to catch that valence.

But, did I already say this? I like this system, and it’s also precisely the kind of thing Saving the Game would come up with :)

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