Campaign Report 3: Exploration & Narrative Railroading
Hey, folks! It’s been about a month since our last campaign update, and I’ve got four sessions to recap as a result. That’s a lot to cover, so I’m going to break this up into two posts. Expect a follow-up later this week. A lot has happened for the PCs, and as a GM I’ve done some good and some bad things, all worth talking about. I don’t want to skimp on too many details!
Anyways, let’s talk about exploration—and bad GMing.
Recap
For those keeping track at home, I’ve written about three sessions so far. Here’s a recap of the next two.
Session 4
So after exploring the ancient
monastery and clearing it out, the various colonists moved in (somewhat) and
started settling down in earnest. After a day or two of helping with various
chores, the PCs decided to explore and try to find an easy way to the top of the
cliffs they had settled in front of. They went south, following the coastline,
and found a sizable bay there that might one day be a good harbor, though the
current colony location is a bit far away to use it themselves. In the distance,
well to the south-south-east, they also spotted a sharp, solitary spire of rock
jutting out of the ocean. (The picture I sent them to illustrate this was of Bell’s Pyramid, a pretty amazing natural wonder in
the ocean between Australia and New Zealand.)
After about half a day of travel, they eventually found a place where they could get up the cliff face. They found a sub-tropical forest at the top, along with a few high places they could get a better view of the inland terrain from. That gave them a glimpse of a bit more geography—a tall, volcanic mountain in the distance, a plateau sloping away from them … and a thin, barely-visible plume of smoke rising in the distance to the west of them, suggesting that someone might live there.