Things have stabilized enough where I feel comfortable coming back to the post I wrote about King’s Quest III back in May. I mentioned in that post that I think it’d make a good fantasy scenario – let’s take a look at what that scenario would work like. Meta Considerations […]
Monthly Archives: June 2020
Well folks, this is it – the last of the 3×3 grid of alignments, and arguably the worst of the worst. Note: Spoilers for the City on a Hill, Season 2 Finale from 9:12-11:35 We start off with an announcement that mirrors our recent blog post. TL;DR: we’re going to […]
So this week I have something a bit less sobering, even if the impetus behind it is tied to the last post. Based on the chatter in the Discord and on general social media, a lot of people affiliated with this community sprang for enormous itch.io Bundle for Racial Justice […]
A quick note: our two-week lead time can sometimes mean that a lot happens between when we record an episode and when we release it. On may 25th, four officers of the Minneapolis, MN police department killed George Floyd, an unarmed black man. On May 28th, we recorded this episode […]
This marks the at least temporary abandoning of our apolitical stance at Saving the Game. The world has reached a point where striving to be completely apolitical and ambiguous about our views has hampered our ability to speak as Christians. If you read Tuesday’s blog post, I mentioned that I […]
I had plans for a blog post this week. I wanted to continue off the thread I started two weeks ago where I looked at the story of King’s Quest III and break it down for game ideas. I have the start of a draft of that post. But honestly? […]