Download this episode (right click and save) We’re back with a discussion of Christian allegory and allusion! This episode, we’re mostly focusing on how this applies to settings, and especially Peter’s ongoing series of setting design blog posts, since the setting he’s creating is designed with allegory in mind. […]
setting design
As always, the full list of posts in this series can be found here. In the last post of this series, I promised I’d spend some time explaining how clerics and paladins in the setting are different from the D&D norm, so I figured I’d get that in before I […]
A list of all of the posts in this series can be found here. Wellsprings of Power One of the biggest challenges in designing a setting that’s explicitly monotheistic rather than a dualistic setting or one with a pantheon for a system like D&D 5e is “how do you explain […]
As always, the full series can be found here. Over the last three posts, I’ve been working my way through the various broad classifications of area in my setting; the untamed areas known as The Wilds, the peaceful bastions of benign civilization known as The Counties, and now it’s time […]
Download this episode (right click and save) We’re back with a follow-up to our previous episode on mass combat! This time around, we’re talking about actually roleplaying in a mass combat scenario, and treating war and conflict as a setting for more traditional roleplaying. First, though, we plug Peter’s blog posts, […]
As always, the full series can be found here. This post is the third part in what’s likely to be a four-part sub-series on the playable races of the setting. As with last post, this focuses on one of the specific categories of area found in the campaign world. Like […]
As always, the full series can be found here. As I work through the playable races in the setting, I’ll be grouping them by where they are most likely to be found. In the last post, I covered the PHB races (minus Halflings and Drow, which won’t appear in the […]
As always, you can find all of the posts in this series here. Who lives here? So far in this series, I’ve covered the moral universe and technology. Now I think it’s time to start discussing PC races, because that will inform a lot of the rest of the setting. […]
As always, you can find the entirety of this series here. Looking Good Fashion is an often-overlooked part of setting design, and in truth, I went back and forth as to whether to cover it at all in here. I ultimately decided to, because certain clothing technologies can be surprisingly […]
A couple of quick notes: since reception has been good and my co-hosts have been supportive, this series may be the bulk of content on the blog for a while; the ideas haven’t been slowing down at all, and I feel like I may as well strike while the iron […]
It occurred to me that as I’ll soon be getting into more mechanical aspects of the setting, it’d probably be good to share a list of the books I’m using. This post will be updated as necessary, and while it’s dry to just have a list hanging out like this, […]
Just when I thought I was done thinking about the moral universe of this setting, I ran into the music video for Light Me Up by Kobra and the Lotus and watching that, I realized I had a few last details I wanted to cover before moving on. (There’s a […]