Grant and Peter Tackle an interesting Patreon supporter question about sandbox games and then move in to the very meaty and historically-important topic of Arianianism, a Christological heresy named after a guy who didn’t come up with it, and also responsible for the first council of Nicea.
Rev. Chris Ode joins Peter and Grant in a very personal episode this week! Chris is a Lutheran pastor, and an actor and religious consultant for Zombie Orpheus Entertainment. We cover a lot of ground in this discussion, including: Zombie Orpheus’s new project, “Attacking the Darkness” (Kickstarting now!); ZOE’s “Dark Dungeons” movie (an adaptation of the original anti-D&D Chick tract); the lingering effects of Dark Dungeons and other anti-RPG material on the Church, gamers, and gaming; scapegoating; and our own Patreon campaign. (We’re on Patreon now—check out the video for more information!)
Also mentioned in passing:
- Game Store Prophets’ “Bonus Content” episode with Rev. Chris Ode
- STG 74, “The Myth of Redemptive Violence (with Rev. Derek White)“
- STG 63, “An Introduction to Roleplaying Games (with Rev. Jason D. Wood)”
- Zombie Orpheus Entertainment’s YouTube channel
Grant and Peter take a few moments to catch up on-air, and then discuss two exciting upcoming projects: Game to Grow and our upcoming Patreon campaign, before discussing a surprisingly meaty topic: Healing and Injury. The discussion that follows touches on both the gaming-related and spiritual aspects of healing and injury and also discusses why you should be sure to remember that hospitals exist as more than just hit point dispensers in your games.
Grant and Peter discuss Peter’s new job, Grant’s new hobby, and the impact those sorts of life changes and callings can change the inner lives of your characters, how they can be reflected (or not) mechanically, and how they can affect the way your game progresses.
Former Methodist minister and current Wizards of the Coast writer James Wyatt joins us to talk about designing pantheons for fantasy settings! James is a long-time D&D writer with a multitude of major credits, and he’s currently writing for the Magic: the Gathering creative team. That experience shows in this conversation, which covers the qualities of well-designed pantheons, their essential natures, and a multitude of design details relevant to your campaign world. We also talk about Shadows Over Innistrad and “The Lunarch Inquisition“, James’s recent story set there; Plane Shift: Zendikar, which turns that Magic: the Gathering setting into a home for D&D 5th Edition adventures; the paradox of the Cross; our first “gaming curriculum” episode; and Thursten. We talk a lot about Thursten. Enjoy!
Grant and Peter discuss the root causes of some common GM problems such as over- or under- prepping, de-protagonizing, and issues with detail and offer their advice on how to address them.
A lot of the time, these are generated by a lack of other ideas, and I find them a useful way to fill a creative gap while still handing out something useful. That’s not the case this time – I have a couple of things that I especially want to recommend this time. Quality over quantity for this one; I just have two things, but they’re both phenomenal.
The first one is Dan Carlin’s Hardcore History podcast. I just discovered this recently after having been kind of tangentially aware of it for a while, and it has pushed just about everything else out of my listening rotation. Even other podcasts that I absolutely love have been fighting for my listening time with this. Mr. Carlin has a way of presenting historical narratives that is absolutely riveting and if your brain works anything at all like mine does, you won’t be able to stop the gaming ideas from coming. In particular, he focuses a lot on the human side of things and first-hand accounts; there’s a strong emphasis toward “putting the listener there” as much as possible. He also shows a great deal of respect and charity toward a wide variety of different world views and cultures, which I really appreciate as a listener; he’s more one to ask you to think about why horrible things happened and how people got through them than one to rant about how awful things were or sneer from a modern moral pedestal at “backwards” people from ages past. He also references other, fictional works, which makes putting stuff in a gaming context easier. Lord of the Rings actually gets referenced a lot during the WWI series.
As I just hinted at, I particularly recommend the six-part series “A Blueprint for Armageddon” which focuses on the first world war, and currently has me ruminating on ideas for a low-fantasy setting that resembles pre-WWI Europe. I haven’t listened to anywhere near everything he’s put out so far, but I only have one or two more pieces of audio before I have to start buying his older stuff, which I will be doing happily and without hesitation. His current series, King of Kings, is also excellent, and it deals with the events (going all the way back to the founding of the Persian empire) that eventually lead up to the Battle of Thermopylae (the infamous stand of the 300 Spartans).
A few words of caution, though: this series is not for the faint of heart. Carlin gets pretty graphic at times as he describes, for example, just how terrible a WWI battlefield was or just what they did to the leaders of the Anabaptists that took over the city of Muenster when they caught them. Hardcore history has helped me understand and appreciate the value of horror about as much as talking to Kenneth Hite and Greg Stolze did, and that is high praise indeed.
The second one is much lighter in tone, and is more specifically gaming-focused. I had to go back and check to make sure we hadn’t included it in one of the previous podcasts or blog posts in this series, and I’m still not 100% sure we haven’t even after checking just now. Rich Burlew’s Order of the Stick webcomic (the link goes to the first strip) is wonderful gaming inspiration for anyone in the hobby, but especially those running D&D games. It starts out as just a silly webcomic about a D&D adventuring party (complete with breaks in the fourth wall) and succeeds fairly well as just a humorous thing to read, but as the story goes on, the story gets more serious, more complex, and more interesting, and while Burlew’s setting is kind of generic by necessity, there’s a lot of interesting stuff in it once the story starts scratching below the surface. Reading it will teach you interesting lessons about dealing with various problem characters (Elan, Belkar, and Vaarsuvius all represent different problematic PC archetypes, though that is far from all they are, and they have important roles to play in the story), developing a world as you go, heroism, villainy, storytelling, and so forth, but I think one of the more interesting and subtle lessons it teaches (perhaps without even meaning to) is how much you can get across with some fairly spare descriptions. The characters in Order of the stick aren’t quite traditional stick figures, but neither are they particularly detailed, yet the simple, clean art conveys a great deal.
Unlike Hardcore History, this one is probably fine for anyone over the age of 12 or so; while there’s some mild language, a fair bit of violence and the occasional sexual reference, nothing is particularly graphic, and the good guys are clearly marked and in most cases, pretty clearly heroic.
As usual, I’d love to hear if you get anything out of either of these, and I’d also love to hear any recommendations you might have.
Author and game designer Greg Stolze joins Grant and Peter to talk about Unknown Armies 3rd Edition, its Kickstarter, some of his other work, and personal-scale horror stories! We spend a lot of time talking about Unknown Armies—practically the whole episode, really—and Greg had plenty to say about personal horror and how Unknown Armies reflects that. In particular, we talk about how this sort of horror differs from the “cosmic horror” currently in vogue; how relationships can matter more in personal horror; stress and horror; and more. Enjoy!
Mentioned in this episode:
- The Unknown Armies 3rd Edition Kickstarter campaign (wraps up April 29th)
- Greg Stolze’s homepage
- The Delta Green RPG
- “In The Beginning”—a blog post by Greg Stolze describing the origins of Unknown Armies
- Dinosaurs In Space
- Milan Kundera and The Unbearable Lightness of Being
- The Babadook
Not much in the way of news this week, so Grant and Peter get almost straight into the topic: Diaspora, the scattering of a people from a common homeland and their desire to return. We discuss what, exactly makes a diaspora and how it can be used for world and character building.
Grant’s second child is here and everybody is doing well!
Grant and Peter discuss some recent news, including Gamerati’s taking over of RPGpodcasts.com (a very good thing) and the upcoming Tavern Con and Electric City Comic Con, then get down to discussing the main topic: fear in RPGs. A lot of gaming groups have trouble handling fear in-game. Grant and Peter discuss some common reasons for the trouble and offer a number of potential solutions.
Tavern Con (no official link yet)
Episode 45 – Unity vs. Uniformity (With Ed Healy)
Electric City Comic Con
Gameable Pixar Podcast, Bonus episode 33: The Corpse Bride
Games Store Prophets Bonus Content: Darkest Dungeon