revelation

8 posts

Episode 106 – Limiting Evil

Download this episode (right click and save) After over two years as a two-person show, Saving the Game is proud to announce our new permanent host Jenny Dickson! This is her first episode, and she’ll be joining us going forward. The episode starts off with an introduction of Jenny and […]

Episode 104 – Naming and Renaming

Download this episode (right click and save) In this episode, Grant and Peter discuss naming characters and renaming characters! We kick things off with a conversation about the games Grant’s playing right now—Pugmire, Fellowship, and No Thank You, Evil!—and attempt to answer a question from Patreon backer Rich about play-by-post gaming. […]

Episode 98 – The Second Commandment (Ten Commandments, Part 2)

Download this episode (right click and save) Grant and Peter continue our ongoing Ten Commandments series with a look at the Second Commandment! First, though, Grant has a fair bit to say about InSpectres and Pugmire, and some lessons he’s learned from those games lately. Then we tackle a question […]

Blog: Pain

“He heals the brokenhearted and binds up their wounds.” -Psalm 147:3 “He will wipe away every tear from their eyes, and death shall be no more, neither shall there be mourning, nor crying, nor pain anymore, for the former things have passed away.” -Revelation 21:4 “Life is pain, highness. Anyone […]

Episode 62 – Animals

Download this episode (right click and save) Grant and Peter are back, and talking about creatures great and small! Inspired by M. J. Young’s 2004 Faith and Gaming article “Animals” (written for the Christian Gamers’ Guild), Grant and Peter discuss the wide variety of animals seen in roleplaying games and […]

Episode 34 – Death

Download this episode (right click and save) After only a little bit of banter and news (including an official announcement relating to our backlog of missing episodes), Grant, Peter and Branden jump right into a particularly heavy topic: Death. We discuss the problems and opportunities that character deaths can create […]