Merry Christmas and Happy New Year! Grant and Peter sit down to tackle a topic selected by our voting Patreon supporters: Playing supernatural creatures! First, though, we spend quite a lot of time on a serious problem that cropped up in Grant’s Pugmire game—a case where a player had a very bad reaction to the previous session’s events. Then we tackle a question from Patreon supporter (and host of the Retro Rewind Podcast) Francisco Ruiz, who asks about games centered around specific holidays. Finally, it’s our main topic: How to play supernatural creatures, We talk briefly about whether Christians should do so at all; then we discuss ways to make that more interesting, especially regarding the traditional weaknesses such creatures typically have.
Grant and Peter continue our ongoing Ten Commandments series with a look at the Second Commandment! First, though, Grant has a fair bit to say about InSpectres and Pugmire, and some lessons he’s learned from those games lately. Then we tackle a question from an anonymous Patreon backer, about transitioning into the game master role, and briefly discuss potential Patreon changes and our upcoming holiday charity drive. We also reiterate our call for your stories of harassment and ‘othering’ in the gaming hobby and industry. After all that, we finally get down to the Second Commandment (as well as a bit about how different Christian and Jewish traditions actually arrange and enumerate these ten commandments.)
We’re back to talk about religious villains in your game! First, Grant discusses a successful Pugmire one-shot and his upcoming InSpectres game. Then, Grant and Peter put out a call for your stories of ‘othering’ in the hobby (which you can submit by email or through our contact page.) We spend a fair bit of time answering a very interesting question from Patreon backer Jim about rewarding good player behavior. And finally, we get to our main topic: Religious villains. We discuss creating religious, and even specifically Christian villains, as well as what makes those villains powerful and effective in our stories.
Mentioned in this episode: Dan Carlin’s Hardcore History, Ep. 48, “Prophets of Doom”; and—
Grant and Peter are back with a whole host of things to talk about! We start with a bit about the Pugmire campaign Grant just started playing in. Then we answer a surprisingly tricky question from Patreon backer Jim Nanban, who asks us for our “elevator pitch” for RPGs as a hobby. We remind everyone that Save Against Fear 2016 is coming up very quickly (and that you should go if at all possible!) And finally, we reach our main topic: Epic monsters. What do we mean by an “epic monster”? What role can and should they play in your campaign? Why do they sometimes fall flat? And what little tricks and additional details can you add in to really make them stand out to your players? And most importantly, what’s the best story about an epic monster from your own gaming career?
Mentioned in this episode:
- Save Against Fear 2016 (so nice we linked it twice!)
- GURPS Horror
- Magic: The Gathering’s Eldrazi titans