Author and game designer Greg Stolze joins us once again, this time to talk about systematically creating good gaming sessions! We had Greg on once before, talking about personal horror and Unknown Armies on STG 83, and it’s great to have him back to give some excellent game-mastering advice. Greg’s also got a Kickstarter for Termination Shock just wrapping up, and will be Kickstarting a second edition of Grim War in early 2019, so definitely check those out!
We end up spending a lot of time answering our Patreon question from Tom Stephens this episode, since he asked about how much time we spend researching, recording, and editing for an average episode of Saving the Game. Greg recorded some podcast episodes to promote Termination Shock, and so he’s got plenty to add to that discussion as well!
After our Scripture readings, we go deep into the hard, practical steps gamemasters can take to build individual sessions and plan their game arcs built into both Termination Shock and Grim War. These are two rather different methods, but both are aimed squarely at new GMs, and designed to teach GMs how to keep players engaged and tell good stories without years of literary theory classes! Both the “playbook” approach of Termination Shock and the “lit-crit” approach of Grim War are worth testing in your own games, so give them a try (and consider picking up these games for more details!)