Grant’s back, and there’s so much news! Our official store is open, Peter’s getting published again, Branden has a job, and our live Q&A episode is coming up. And all that’s before we get into our main topic, Kindness. After defining kindness and discussing its nature as a virtue, we dive headlong into its in-game uses and role as a storytelling trope. Finally, we wrap up with a discussion of kindness at the gaming table.
Back when we recorded this episode, Saving the Game had just turned one year old! That’s pretty awesome! A big thanks to all of our listeners, old and new.
In this episode, Grant, Peter, and Branden discuss morality in storytelling: How to effectively tell stories with moral lessons without pontificating, without insulting the other players at the table, and without taking away player agency. Peter also references an episode of Extra Credits, “Beyond Fun” (S5E8).