Our Virtues & Vices series concludes with a look at humility! Peter’s published again in Sojourn Volume 2 and our fundraiser for The Bodhana Group is nearly wrapped up, and well past its goal! There’s also an ongoing discussion we’d like you participate in—essentially, we’re looking for suggestions and improvements for the coming year. After all that, we talk over humility in characters and at the gaming table, and conclude with a special thank-you to our listeners and wishes for a merry Christmas and an awesome New Year.
It’s only Grant and Peter this episode, as we head into the final pair in our Virtues & Vices series! First, we talk about our ongoing (and quickly wrapping up) fundraiser for The Bodhana Group, and give Innroads Ministries some much-deserved plugs as well. Then we explore what C.S. Lewis called “the complete anti-God state of mind”—Pride. Some theological and practical definitions of pride get discussed before we explore pride as a character trait, and its manifestation at the gaming table.
Also mentioned in this episode: Episode 33 of Saving the Game, “Our Origin Stories (with Mike Perna)”; Peter’s Evil Overlord Guide.
Grant’s back, and there’s so much news! Our official store is open, Peter’s getting published again, Branden has a job, and our live Q&A episode is coming up. And all that’s before we get into our main topic, Kindness. After defining kindness and discussing its nature as a virtue, we dive headlong into its in-game uses and role as a storytelling trope. Finally, we wrap up with a discussion of kindness at the gaming table.
Branden and Peter continue our Virtues & Vices series with a discussion of Envy! BIG news first, though: Episode 50 will be recorded LIVE, with an ongoing listener Q&A during the episode! Also, Grant’s working on t-shirts and other STG products. Then we talk about Envy: The Christian definition of it, why it’s a capital vice, using it in games and stories, and dealing with it at the table.
After an aside on the books which have impacted us most strongly, Grant, Peter and Branden settle in on a difficult and unpopular topic: Chastity. We take a few minutes to define it, then discuss the prospect of using chastity as an in-game plot driver or character trait. We wrap up with a discussion of chastity — and respect — at the gaming table.
Our Virtues & Vices series picks up again with a particularly difficult topic: Lust. We briefly plug Sojourn again, and then dive headlong into a discussion about this capital sin. We explain what lust is (and isn’t), why it’s a capital sin, and why it’s so pervasive and accepted. Then we talk about the problems (and storytelling opportunities) that the sin of lust can create in your game, discuss the problems lust can cause at the gaming table, and wrap up with some thoughts on how lust in particular bleeds across that in-game/out-of-game boundary.
We’re back with more virtues! This time, we’re talking about the virtue of Patience, and its glosses of Peace and Mercy. As usual, we discuss and define Patience from a theological perspective, and then talk about its in-character and at-the-table uses.
Grant, Peter and Branden continue our Virtues & Vices series with an episode on Diligence, the virtue contrary to the vice of Sloth. As usual, we explain the virtue—both culturally and theologically—before talking about its application in games and in our lives.
We’re back with Part 5 of our Virtues & Vices series! First, Grant talks about finding a church again, and some other news. Then we delve deep into one of the Seven Deadly Sins: Sloth. What is it? Why is it more than just laziness? Why is it dangerous, and how does it commonly manifest? And how can we use it in game, and deal with it at the table?