Hey, folks. Grant again, and … what’s this? A bonus play report?
Delicious! My recap from a few days ago was pretty negative—and
rightly so, because I screwed up hard. In these last two sessions, though, I
think we collectively made up for that. Character development, problem solving
without violence, some great roleplaying, and a couple of nasty combats. Oh, and
the rogue set a needle blight on fire and robbed a witch. Good times.
(A personal note: This blog post was supposed to go up last Friday. However,
between a nasty head cold and some other issues, that didn’t happen. I
apologize for not getting this out in a timely manner.)
Session 6
I’m going to try something a little different for this post. Since these
two sessions were pretty action-packed, I’m going to recap each session
and then immediately talk about it from a GM’s perspective, rather than
packing all the GM notes at the bottom.
Recap
I left the party on a
cliffhanger: Rishi (the wacky old kenku loremaster) was juuuuust about
to tell the party something they could do to earn the trust of Kondou (head of
the kenku village) and the other kenku. (I’m going to talk about that
cliffhanger in the “GM’s Notes” section below.) Well,
Rishi’s task was simple, on the face of it. He wanted them to retrieve a
stone tablet, about 8″x12″x1″, with a kenku carved into it. It
had “gone missing”, he said, and he’d just learned where it
went: It was in Auntie Bloat’s house.
“Auntie Bloat”, it turned out, was an ancient kenku witch—much older
even than Rishi—who lurked in a bog at the far western end of the island, living
in a fish’s skull. She and Rishi apparently were in a bit of a standoff,
and the PCs offered the opportunity to shake things up. So the next
morning—after waking up to the sound of Rishi shouting a story off his balcony
to passing kenku—the party set off to find Auntie Bloat.
The kenku village was just a bit uphill of the small lake the party had spotted
the day before, and the witch’s swamp was (naturally) at the end of the
small river flowing out of that lake. Finding her was therefore just a matter of
traveling down-river. This occasioned an interesting debate, however: Aster (the
scrappy, urban rogue with a … limited … grasp of the concept of
personal property) was strongly in favor of taking a fishing boat, even if there
wasn’t anyone around to ask about that. (Her player—my wife—invoked her
“It’s not stealing if I need it more” flaw, and earned an
Inspiration point for doing so.) The party argued this for a bit, and eventually
nixed the idea on both moral and practical grounds, but it was a good (and 100%
player-created) moment. (more…)